the space exhibits web presence creation.

the social networking sites - megacyborgs of digital corporations - of today handle the creative input of real entities as valuable data; something the machine cannot create by itself. how this the interaction is then read by such megacyborgs is up to the software creators.

the items of free trade of digital economies are "self-mass-produced" humans, its commodities the users.

Click to create.

"Create a profile. Login. Interact.
Become graphic. Become a node. Become simulacrum.
Exist virtually; roam free.

You have now been commodified."